|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fer'isam K'ahn
None Of One
173
|
Posted - 2014.06.30 10:33:00 -
[1] - Quote
Heh, you will find open ears for a balance pass for the Orca from me. I can't say much about the Rorqual though.
I do think though, that the Orca doesn't need more high slots nor more added warefare link options, you are talking from the perspective of a solo Orca gang which I think should not be taken extensively into consideration. Often enough a second Orca is present or even a command ship in the system. With off grid boosting still intact I don't see the need for more links on a single industrial ship. Further more due to the MTU we do not need another high slot for tractor beams - those can go.
My suggestion would be:
Industrial Command Ships bonuses (per skill level): 10% bonus to ship ore hold capacity 3% bonus to Mining Foreman Links effectiveness +70% mining drone yield (or role bonus) Role Bonus: 500% bonus to Survey Scanner range (300% mining drone yield) GÇó Can use 3 Warfare Link modules simultaneously
To compare, the old:
Industrial Command Ships bonuses (per skill level): 5% bonus to ship cargo capacity 3% bonus to Mining Foreman Links effectiveness Role Bonus: 250% bonus to Tractor Beam range 100% bonus to Tractor Beam velocity 500% bonus to Survey Scanner range GÇó Can use 3 Warfare Link modules simultaneously
The reason for the change would be to force Orcas on grid and make them meaningful and active for the pilots giving them something to do besides reshuffling ore. Often enough I hear that Orca pilots feel they are not feeling that they are actively pulling their weight and could just stay off grid afk. With the level bonus maxed the mining yield would be equivalent with a decent mack T2 fit yield, with the role bonus it would be a little less.
Cheers Are you sure your issues aren't elsewhere ?! |
Fer'isam K'ahn
None Of One
173
|
Posted - 2014.06.30 12:20:00 -
[2] - Quote
Yes, I agree too, the primary function is served well and won't be hindered, but its secondary function, the actual 'mining thingy' and its (active) support for that falls a bit short.
I also agree that with the mining drone bonus some might get a 2-in-1 and thinking about it I would change my suggestion to +50% per level or +225% as a role bonus. Are you sure your issues aren't elsewhere ?! |
Fer'isam K'ahn
None Of One
173
|
Posted - 2014.06.30 15:44:00 -
[3] - Quote
Alvatore DiMarco wrote:How about we get rid of the Orca's ore bay entirely and add that space to the rest of the ship, dividing it up neatly between the main cargo hold and the fleet hangar?
It would give a slight improvement for its main function as a mining support, but would be high jacked by the mentioned uses. To fill the gap between the current T1 haulers and Freighters I'd rather see a new T2 hauler series that can bridge the gap maybe at average 250.000 300.000 m3 cargo space.
I also thought about a mining drone fleet bonus, but its more making the Orca attractive to active players then giving it just another afk boost. I am happy if the T2 Orca would at least get some love like this.
Otherwise, some mods to inmcrease mining drone yield that is not as useless as the CPU penalty bound rigs would be welcome too. Are you sure your issues aren't elsewhere ?! |
Fer'isam K'ahn
None Of One
233
|
Posted - 2014.07.21 16:18:00 -
[4] - Quote
Doris VanGit wrote:A little more thought on the orca, maybe
How about give it the compression bonus, and remove the skill books for doing this. No industrial core neither.
Increase the Storage bays, especially for the doing the compression etc
Increase the Ship Bay for all types
Give it some more slots, especially highs.
Give it the ability to use a couple of strip miners, and a small bonus to these. Why you ask? For the peeps that do small scale mining, like myself. I duel box and pay for my accounts and having an orca in the belt with one ship mining just seems a bit slow. May as well have a hulk and a mack instead.
After all, the other command ships give bonuses and fight. So why cant the orca mine and give bonuses?
This will, I think. Give the hulk and the orca more use in small mining ops
Do something for the smaller gangs for a change
Only a thought I agree with most perceptions, that the Orca is 'almost' fine. Giving it extra highs and strip miner ability makes the ship, as I stated, the 2-in-1 ship and would tip balance. Why fly a Mack or Hulk if you can have an Orca which is like an exhumer plus the boost. The tipping point should still be with 4 or 5 ships, bring an extra barge isntead of the Orca, or 3 with max skills, T2 fit. No perfect 2 man fleet boost nonsense.
The same goes for 'just' some extra high slots, with command processors you will be able to get more then 3 links on it (unless you include a max 3 limitations or cut mid slots) and devaluate some of the CS.
I stand with my suggestion to slightly increase the ore hold (or swap the bonus) and increase drone yield do give it a more active role, a different one and keep it for balance reasons below the average exhumer. Are you sure your issues aren't elsewhere ?! |
Fer'isam K'ahn
None Of One
233
|
Posted - 2014.07.22 08:58:00 -
[5] - Quote
??? T1 BC start out with 1 link, Orca with 3. For non roams that is pretty decent. not to mention refit options. Anyone using an orca for mining with more then one mining link is kind of a waste. I use the Orca for resistance boost etc. Not to mention that it is way easier to get into an orca. And I said devalue, not replace. Are you sure your issues aren't elsewhere ?! |
|
|
|